ShaderX2: Shader Programming Tips and Tricks with DirectX 9.0
Wolfgang F. Engel
More than 50 authors have contributed their expertise to ShaderX2: Shader Programming Tips & Tricks with DirectX 9. Divided into six sections, this book focuses on a wide array of shader programming topics, including:
* Terrain geomorphing * Cloth animation using vertex texturing * Rendering polygonal objects as thick volumes * Hemisphere lighting * Rendering volumes using ray tracing * Water simulations * Precomputed radiance transfer * Simulating iridescence and translucency * Fog effects * Simulating real-time depth of field * Implementing soft shadows * Using effects buffers
On the CD: The companion CD contains examples and source code discussed in the articles.
Categories:
Year:
2003
Publisher:
Wordware Publishing, Inc.
Language:
english
Pages:
729
ISBN 10:
1556229887
ISBN 13:
9781556229886
File:
PDF, 14.95 MB
IPFS:
,
english, 2003